There is a report on Kotaku that when No More Heroes, the latest game from Grasshopper Manufacture and Suda51 (creator of Killer7), was released on December 6th, there was a release-party-of-sorts in front of the SofMap in Akihabara. However, No-one bought a copy in the first 20 minutes, and that first person who bought it was the Famitsu Reporter who did the reporting!
This really upsets me. Sure, games like Super Mario Galaxy and WiiFit and Dragon Quest 15-million is out in the same timeframe, and yes, it's really close to Christmas, but y'know, if there was an opportunity to meet the creator and the executive producer of the game, especially one I'm interested in getting (Day One for me!), I'd make an effort to get out there. I hope that this doesn't affect the US release of the game (though it likely won't, I'm still concerned). Maybe the game is too Americanized?
If I had an infinite amount of money (and had I even known), I would've flown out there just to purchase a copy and shake their hands. Their games are so different from the everyday game and I heartily appreciate the work that they put into them. It really upsets me to see a game like this have such a poor initial reception. :(
I hope that this doesn't affect that Suda51 has said that he plans to localize other games he's done in the past to the DS, including The Silver Case and Flower, Sun, and Rain. Again, Day One purchases for me!
Though, on the flipside, I've been told that it sold 10,000 copies in the first week - more copies than any other Suda51 game sold in their first week. That's something, right? Right? -_-;;
And I want the No More Heroes toilet paper! What a wacky bonus!
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And 2 - Hey Erin, you got mentioned about your "Casual Game" thoughts on GoNintendo (which then linked to the JoyStiq article)!
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Okay, one more. Three days left in the Super Mario Sunshine Auction! I don't know who else to e-mail to promote this more...
This really upsets me. Sure, games like Super Mario Galaxy and WiiFit and Dragon Quest 15-million is out in the same timeframe, and yes, it's really close to Christmas, but y'know, if there was an opportunity to meet the creator and the executive producer of the game, especially one I'm interested in getting (Day One for me!), I'd make an effort to get out there. I hope that this doesn't affect the US release of the game (though it likely won't, I'm still concerned). Maybe the game is too Americanized?
If I had an infinite amount of money (and had I even known), I would've flown out there just to purchase a copy and shake their hands. Their games are so different from the everyday game and I heartily appreciate the work that they put into them. It really upsets me to see a game like this have such a poor initial reception. :(
I hope that this doesn't affect that Suda51 has said that he plans to localize other games he's done in the past to the DS, including The Silver Case and Flower, Sun, and Rain. Again, Day One purchases for me!
Though, on the flipside, I've been told that it sold 10,000 copies in the first week - more copies than any other Suda51 game sold in their first week. That's something, right? Right? -_-;;
And I want the No More Heroes toilet paper! What a wacky bonus!
~~
And 2 - Hey Erin, you got mentioned about your "Casual Game" thoughts on GoNintendo (which then linked to the JoyStiq article)!
~~
Okay, one more. Three days left in the Super Mario Sunshine Auction! I don't know who else to e-mail to promote this more...
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Case in point: Super Mario Galaxy's sales in Japan have been pretty dismal, too. It's no secret why Squeenix put DragonQuest 9 on the DS.
It's an interesting case of Japanse gaming versus American/European gaming.
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I guess I just feel sad for the guys, especially since I would've been there if I was anywhere remotely close. I'm a big Suda51 fan :)
(Now that I think about it, didn't Konami release Elebits and Dewy's Adventure, both exclusively for the Wii? I guess they didn't have excellent sales with them, given that comment about dead consoles...)
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Couple that with the fact that NMH is definitely off the beaten path, and primarily geared towards the Western audience, and well... you've got a strange product to market to the Japanese audience. But how could this have been such a huge bust that no-one went to get it? I know Akihabara's been pretty changed as of the past few years...
God, so confusing and complex... and I'm certain I've made several different points in this reply :P
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I mean, look at it this way... Most Wii users, like DS users, are families, and especially mothers and fathers. The kids use it, for sure, but for the most part, it was bought because it was the "in thing" at the time. The biggest sellers so far are Wii Sports and Wii Play, and just goes to show you that Nintendo's penetration is going towards those that want just an "experience" from playing the system. They don't want games. they couldn't evey care less about games. They just want to have it so that they can have the next "in" game when it comes out, ie, Wii Fit. That's all there is to it.
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And the Wii sells a lot more than gimmicky cutesy games in America. Super Mario Galaxy, for a start. Metroid Prime is another.
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And I'm talking about Japan as far as Galaxy and Prime are concerned, though, Galaxy falls under that "Nintendo-cute" part that Japan takes after, and sales should be consistent (Super Mario DS took about a year to really ramp up to 3+ million copies sold). Prime never sells well in Japan cause they're not an FPS country.
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